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Macinema wow
Macinema wow













macinema wow
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Still in the preparation phase right now, and the scene you're referring to doesn't happen until towards the end of the Human campaign But anyway, that's probably far in the future. It's also good motivation if people actually follow what you do By making it serialized I could at least get something out in the foreseeable future.Īnyway, hope you'll keep checking in, I definately plan on updating this thread as I go. If I had to make a movie, it'd take years before I could finish it. That's kinda why I want to make it serialized. Not to mention rendering time and the post production. It's gonna take a long time to set up the scenes and animate all the characters. Animating wise, the last one probably took about 20 - 30 minutes to make.īut still, that's just a 4 second sequence with Arthas talking, and no body animation. That's the most tedious work.Īs soon as that's done, it's just a matter of using all these presets and matching it to the sound files. Getting the character fully rigged, creating the morph presets (the facial and phonetic expressions) takes several hours. As soon as the preparation phase is over, the animation doesn't actually take that long. The voice acting is all provided via the game files. The great thing about it is that I can actually do everything myself. This is something I've wanted to do for years, I just haven't had the skills for it until now. Thanks! I agree, the story is just so amazing. It doesn't have to do with WC3 modelling, but I found it more appropriate than posting in the WoW section. I'll be adding test renders and scenes as I finish them.Īlso, hope this is the right forum to post in.

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So if you think it sounds cool, feel free to check in once in a while or subscribe to my YouTube channel. I don't know if it's something anybody is interested in, but I thought I'd start posting some stuff here once in a while whenever I feel like I've achieved something cool with it.

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I will remake the scenes from the campaign and render it all in full HD, and do a lot of post processing in After Effects. Note, this is just a test, not the final result. This video should give an idea of what I mean: Think along the lines of the new ingame cinematics Blizzard make for WoW.Īnd then make serialized episodes consisting of these. But possible.Īnyway, the idea is that I import WoW models into 3DS Max, re-rig them and add details (better eyes, in particular) and then animate them from scratch, with lip-synced dialogue using sound files from the WC3 campaigns. Now, my 3D skills have reached the point where it is actually a reachable goal. So I thought, why not import WoW models into 3DS Max and animate them myself? Unfortunately, my skills at the time were quite non-existant. Back when I first had the idea, I didn't really do anything about it, because just filming gameplay in WoW and pasting it together didn't feel. I've had a dream for quite some time to make an epic machinima, retelling all the campaigns from Warcraft 3 with the upgraded graphics from WoW. I promise I will finish him at some point, but lately I've been playing with something else. I know it's been some time, and I still haven't finished the Zul'jin.















Macinema wow